Maître de conférences (lecturer / associate professor) at Paris 8 University, « Arts et Technologies de l’Image ».
Laboratory : « Arts des Images et Arts Contemporain » (AIAC-EA4010), team « Images Numériques et Réalité Virtuelle » (INRéV)
Specialist on digital images creation for animation, vfx and games.
Publications
Books
Marie-Hélène Tramus, Rémy Sohier, Sophie Daste, et al. Actes du colloque Edmond Couchot. [2025]
Sophie Daste, Rémy Sohier, Marie-Hélène Tramus. Pour un imaginaire numérique avec Edmond Couchot. Centre des arts d’Enghien-les-Bains, 2022, 978-2-91-6639-58-1. ⟨hal-04418847⟩
Papers
Rémy Sohier. « Cartographie des sources d’Edmond Couchot dans ses ouvrages : le déplacement référentiel vers les sciences cognitives ». Actes du colloque Edmond Couchot. [2025]
Rémy Sohier. « Recherche-création en jeux vidéo : protocoles et processus de création. L’exemple du collectif Alineaire ». Protocole. [2025]
Guofan Xiong, Piers Bishop, Rémy Sohier. Recherche-création en art et jeu vidéo au laboratoire INRéV. Le jeu vidéo au carrefour de l’histoire, des arts et des médias, l’École Émile Cohl; Centre de Recherche et d’Histoire Inter-médias, Mar 2019, Lyon, France. pp.145. ⟨hal-04376401⟩
Rémy Sohier. « Degré d’autonomie et degré de matérialité d’après l’œuvre d’Edmond Couchot : d’une matrice des humains artificiels à une recherche-création expérimentant la co-avatarisation ». Hybrid. Revue des arts et médiations humaines, 2022, 9, ⟨10.4000/hybrid.2852⟩. ⟨hal-04418316⟩
Céline Jost, Justin Debloos, Dominique Archambault, Brigitte Le Pévédic, Jack Sagot, Rémy Sohier, Charles Albert Tijus, Isis Truck, and Gérard Uzan. 2021. PRIM Project: Playing and Recording with Interactivity and Multisensoriality. ACM International Conference on Interactive Media Experiences. Association for Computing Machinery, New York, NY, USA, 223–227. DOI:https://doi.org/10.1145/3452918.3465487
Rémy Sohier. « Game jockey as an intermediary between DJ practice and video games ». Digra, 2019, DIGRA ’19 – Proceedings of the 2019 Digra International Conference: Game, Play and the emerging Ludo-mix, 19. ⟨hal-04418323⟩
Rémy Sohier. « New collaborative game experiences, the example of « Game Jockey » ». VRIC ’19 Proceedings of Virtual Reality International Conference, 2019. ⟨hal-04418333⟩
Rémy Sohier. « Parler de son vécu à travers la création vidéoludique : une étude du jeu Dys4ia ». Conserveries mémorielles, 2018, Que pense le jeu vidéo ?, 23, https://journals.openedition.org/cm/3285. ⟨hal-04418342⟩
Georges Gagneré, Cédric Plessiet, Rémy Sohier. « Interconnected virtual space and Theater. Practice as research on theater stage in the era of the network. Wiley ». Challenges of the Internet of Things. Technology, Use, Ethics, 2018, ⟨10.1002/9781119549765.ch8⟩. ⟨hal-02519167⟩
Rémy Sohier. « Recherche-création sur une écriture artistique et personnelle de jeu vidéo : le modèle de l’Arbre de narration inspiré de l’Arbre de comportement », Revue Arts et technologies de l’image, N°5, Université Paris 8, pp 165-181, 2017.
L’expérience émersive du jeu vidéo. Le cas d’une création vidéoludique portant sur la difficulté à s’approprier le vécu d’un migrant [En ligne], in « Jeux vidéo », Implication-Philosophique. Disponible à l’adresse : http://www.implications-philosophiques.org/actualite/une/lexperience-emersive-du-jeu-video/
Une interactivité sensible interrogeant notre mode d’action au monde, in « Le virtuel pour quoi faire ? Regards croisés », Psychologie Clinique, N° 37. Paris : EDK Groupe.
Thesis
Rémy Sohier. Sensibilité artistique et création vidéoludique : Critique du jeu par le jeu et modèle ludographique. Art et histoire de l’art. Université Paris 8, 2016. Français. ⟨NNT : ⟩. ⟨tel-04089036⟩
Creations
Digital Performances
Techno-Chapel : a projection mapping show in the Chapelle Ambroise-Paré with motion capture and vjing.
Game Jockey : a mutliplayer video game modified live by a game jockey.
Oz Magician : a digital farce that makes you believe in the interactivity of an intelligent agent, in reality controlled remotely like a puppet.
Video games
2016, Récréation : a multiplayer game with several buttons on the floor, inspired by Twister (as part of the Alineaire collective).
2016, Paint Games : short games with visuals created in MS Paint, an unbridled universe and a reflection on playful metaphor.
2016, Light Mood : A one-button game using a mirror and a LED ribbon (as part of the Alineaire collective).
2015, Fuir la guerre : A diptych video game telling the story of two imaginary, opposing migrations (as part of the Alineaire collective).
2014, SUPER : a huge joystick and a tiny screen for a series of highly challenging and fun mini-games (as part of the Alineaire collective).
2014, Coin-coin contre Minou : a cooperative video game involving touching your partner’s skin to grab a virtual candy as quickly as possible (as part of the Alineaire collective).
2014, Perdus en Forêt : A video game in which you have to shake hands with your partner to move through an eerie forest.
2014, Data core : A giant touchpad invites us to recreate a planet of pixels that will inevitably collapse in on itself (as part of the Alineaire collective).
2013, Slender is in my home : The Slender chases us around the house, but his nudity is a clue to help us retrieve his clothes and obtain his terrifying powers.
2013, Public Official : Retrieve administrative documents hidden in a cave, a kind of metroid-vania created as part of the Retro No Future festival.
2013, Everyday I’m Working : Six sordid parallel stories ask us to perform repetitive gestures, like playful metaphors. Public Price.
2011, The Blue Bus lost in the Forest : The story of a child’s search for a blue bus lost in the forest
2011, Portrait : A child wakes up in a forest where a mysterious mist advises him on a perilous path.
2009, The Fastest RPG Ever : All the RPG stereotypes synthesized in a single second of play.
2007, Cube Sandwich : An experimental video game in the form of an exquisite corpse, created with the Cube collective.
2006, Le Perdu : My very first non-game. It’s a title screen and a game over. The game has been withdrawn from the French Alex d’Or competition
Visuals and Animations
30 3D visuals for Inktober 2020 using Blender.
21 3D visuals for teaching courses example using Blender in 2019.
31 GLSL shaders with raymarching during Inktober 2019
30 3D real-time visuals during Inktober 2018, using Unity
Some drawings
Some sculptures
Some other shitty contemporary artworks
Exhibitions
Main exhibition
Participation in the inauguration of the Canopée de Châtelet-les-halles (Paris), invited by the Fontaine media library, a project supported by the city of Paris. Récréation exhibition for 4 hours on April 9, 2016.
Curations
Exhibition curator for “Le jeu vidéo et la migration”, at the Vaclav Havel library, as part of the “Migrant’scène” festival, in partnership with the association La Cimade. Creation and selection of video game installations dealing with the subject of migration to France through video games. Exhibition from November 14 to 29, 2015.
Exhibition curator for the “Cergy Play” festival, at Visage du Monde, Cergy. Selection of non-industrial video games with a strong artistic approach. Exhibition from March 10, 2013 to April 10, 2013.
International exhibitions
Germany. Exhibition in Hamburg, as part of the “Play 18” festival, from October 1 to 4, 2018.
Belgium. Exhibition in Liège, as part of the “Horizon Numérique” festival, “Vice Versa 3.0” event, November 25, 2016.
Austria. Exhibition in Linz, as part of the “Campus Exhibition de l’Université Paris 8” during the Ars Electronica festival, from September 8 to 12, 2016.
Switzerland. Exhibition in Monthey, as part of the “Paysages Imaginaires” Symposium, November 28-30, 2014.
China. Exhibition in Wuhan, as part of the “Under(Play)Ground” exhibition, organized by the One Life Remains collective, from May 13 to 14, 2014.
Greece. Exhibition in Delphi, as part of the European Intensive Programs of the SOCRATES-ERASMUS summer university, in partnership with the Athens School of Fine Arts, from July 9 to 19, 2010.
Exhibitions in France
France. Exhibition of creations by the Alineaire collective, “Pour un imaginaire numérique avec Edmond Couchot”, Centre des Arts d’Enghien-les-bain, 2022.
« Techno-Chapelle », Festival Recto-Verso, Laval, 2021
Various exhibitions and workshops in Clichy-sous-bois and Montfermeuil, as part of the Ateliers Médicis program, 2019.
Exhibition of a Game Jockey prototype as part of an artistic residency at the “Cosmodule” (Lyon) with the Alineaire collective, 2018.
Fuir la guerre exhibition at the Villeurbanne media library from November 17 to December 9, 2018.
Exhibition of Planète G, co-created with the Alineaire collective, as part of the “Sortie de Cours” festival, at the Carreau de Cergy, 2018.
Exhibition of Fuir la guerre at the “Art Games Demo #4” event at Les Subsistances (Lyon), organized by Isabelle Arvers, 2017.
Exhibition of DataCore for the inauguration of the “Terra Data” exhibition on April 2 at the Cité des Sciences et de l’Industrie (Paris), 2017.
Trump’s Talk exhibition during the “Weekly Hour Jam”, organized by Jonathan Giroux at the “Kawaii Café” (Paris), 2017.
Coin-Coin versus Minou and Super exhibition during the “Second Square” festival at the “Carreau du Temple” (Paris), 2017.
Exhibition of Light Mood during the “Zoo Machine Festival” at the “Imaginarium” (Tourcoing, 59), 2016.
Exhibition of Fuir la Guerre for the “Dans le regard de l’autre” exhibition, at the “Visage du Monde” cultural center (Cergy, 95), 2016.
Exhibition of Fuir la Guerre at the “Migrant’scène” festival, in partnership with the Vaclav Havel media library and the Cimade association, as part of the “Video games and migration” exhibition, 2015.
Super exhibition at the “Take The Blow” festival, at “Badaboom” (Paris), 2015.
Exhibition of Everyday I’m Working at the “Random Bazar Festival”, at the Centre de Recherche Interdisciplinaire (CRI) (Paris).
Exhibition of Coin-Coin contre Minou et Super at the “Vaclav Havel” library (Paris), 2015.
Data Core exhibition, artistic residency restitution for the “Data et Moi” exhibition at the “Visage du Monde” cultural center (Cergy), 2015.
Educational background
2012-2016 | PhD in Science and Technologies of Images, speciality Digital Pictures, Paris 8 University |
2010-2012 | Master Degree, « Arts et Technology de l’Image », Paris 8 University |
2009-2010 | Professional Licence Degree, « Arts et Technology de l’Image », Paris 8 University |
2006-2009 | General Licence in Visual Arts (Arts Plastiques), Bordeaux III University |