Rémy Sohier · Background

Background.

Artistic practice, research and collective work.

I am an Associate Professor at Université Paris 8, working in Arts et Technologies de l’Image and the INREV research team. My background combines experimental video games, artistic collectives, teaching and research on digital images.

01 / BIOGRAPHY

Different practices, shared questions.

My early work explored how video games can express a personal experience and create collective situations. This practice developed through my doctoral research and the Alineaire collective.

Research on Edmond Couchot subsequently opened a historical and theoretical inquiry into digital art. My current work focuses on the technical and organisational conditions of image production in animation, visual effects and video games.

These activities belong to different contexts and periods. The timeline preserves their specific purposes alongside their connections.

02 / TIMELINE

Selected milestones.

A selection of research, artistic projects, qualifications and responsibilities, presented from the most recent to the earliest.

2025

Responsibilities

Research valorisation at Paris 8

Institutional mission on research valorisation and partnership research.

2025–2026

Research

Audiovisual creative industries in Plaine Commune

Field research with professional stakeholders, a public report and round-table discussions.

2024

Research

Studio fieldwork and Paneurama

Research on production practices and education in animation, visual effects and video games.

2022

Responsibilities

ATI programme leadership

Co-leadership of the Arts et Technologies de l’Image department with the teaching team.

2022

Research

Edmond Couchot symposium and exhibition

An international symposium at Paris 8 and the Centre des arts d’Enghien-les-Bains, alongside an exhibition and catalogue.

2019

Research

Game Jockey

Research into a form of collective video game performance, presented at DiGRA and Laval Virtual.

2018

Responsibilities

Associate Professor at Université Paris 8

Teaching and research in Arts et Technologies de l’Image, within the INREV team.

2016

Research

PhD in aesthetics, sciences and technologies of the arts

Artistic sensibility and video game creation: critique of games through games and a ludographic model. Defence: 28 November 2016.

2014–2020

Artistic practice

Alineaire — creative direction

Experimental and artistic video games, interactive installations and collective production.

2012

Education

Master’s degree in Arts et Technologies de l’Image

Université Paris 8. Research on interactive sensations as a medium for artistic expression.

2009–2010

Education

Professional degree in Arts et Technologies de l’Image

Université Paris 8.

2006–2009

Education

Bachelor’s degree in visual arts

Université Bordeaux 3.

03 / ARCHIVES

Works and experiments.

The artistic archive includes experimental games, interactive installations and performances. The existing pages preserve documentation of these works.