Rémy Sohier · Artistic practice
Creation.
Games, gestures and shared experiences.
Alongside research and teaching, I maintain an artistic practice. Since 2006, I have created experimental video games, interactive installations, live performances and digital images, individually and with other artists.
01 / ARTISTIC PRACTICE
Creating situations to experience.
My works use interaction as a means of expression: a gesture, a rule, a shared action or a deliberately frustrated expectation can become the substance of a work.
Some works are connected to research; others come from personal experience, humour, experimentation or the pleasure of making. This page brings together these different forms of creation.
02 / SELECTED WORKS
A few ways of creating.
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Gesture / experimental game
Everyday I’m Working
Six stories are enacted through simple joystick gestures, moving from the everyday to the disturbing.
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Cooperation / personal experience
Perdus en forêt
Two players support each other through a threatening forest, in a game inspired by a childhood memory.
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Live / collective performance
Game Jockey
A performer mixes game samples live while an audience plays together.
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Drawing / games / humour
MS Paint
Portraits and short games made with deliberately simple visual means.
03 / BODY OF WORK
Explore the creations.
The existing project pages document works, series and collective projects in greater detail.
Experimental games
Rules, non-games and anti-games: exploring what makes a game, and what happens when its conventions are disrupted.
Autobiographical games
Personal memories, fears and lived experiences expressed through game situations.
Alineaire
Collective production of experimental games and interactive installations, mixing games, technology and gestures.
Game Jockey
Live performance at the intersection of video games, mixing and collective play.
MS Paint
Mouse-drawn portraits, short games and humour: the expressive possibilities of simple tools.
Everydays
Series of digital illustrations and animations made through regular practice and experimentation.
Narrative and other games
Student projects and games exploring more familiar narrative and gameplay forms.
04 / HISTORY
Works, exhibitions and encounters.
The archive preserves the history of these creations and their presentation in festivals, galleries, libraries and other settings.